A live MuJoCo simulation in NVIDIA Newton, running the newest Seeed Studio reArm. I tuned the arm materials and textures, built the scene and the motion, and stream it live from an NVIDIA DGX Spark (GB10).
Nothing is pre-recorded. Newton solves the inverse kinematics, driving each joint so the gripper reaches its target, while the MuJoCo-Warp solver steps the physics: the articulated dynamics of the arm, gravity, joint limits and rigid-body contact. Every frame is ray-traced on the same GPU and streamed straight to your browser.